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Sketchup models in unity
Sketchup models in unity







But as you work through your model, if you discover facted faces you want to extrude or otherwise modify, you can use our handy Flatten tool to make them actuallyflat. If you don't intend to edit the faces, they probably look correct and may not need to be modified. This message is just for your information. This is simply because FormIt has a higher dimensional accuracy than SketchUp, so some faces that lookflat in SketchUp are actually not mathematically flat. You may notice a message in FormIt when importing SKP files that tells you some faces in the model may have been unexpectedly faceted.

Sketchup models in unity how to#

See why solid modeling is advantageous, and how to use Visual Styles to identify and fix solid modeling issues: You can also invoke Flip Face from the context menu. When drawing solid models, FormIt will automatically flip the faces, but you can also flip them yourself by selecting them and using shortcut FF.

sketchup models in unity

Some applications like Unity will ignore flipped faces like this, so they won't display at all. These back faces should always face towards the inside of a solid, so a proper model should have no red faces visible from the outside. You may need to employ a mix of Cover and manually drawing lines to get faces to appear.Īlso check the Display Back Faces diagnostic (shortcut DB), which will highlight the backsides of faces in red. Again, this is most useful with Monotone Mode (shortcut DM). Try using FormIt's Cover tool (shortcut CV) to try and automatically draw the face that is missing.Solid-looking geometry may be missing a face or two, and once those faces are drawn, the shape is considered properly solid/watertight

sketchup models in unity

Standalone faces that are 2D should be extruded into 3D solidsįaces inside of solids that do not contribute to the solid walls should be deleted These edges can be addressed in a variety of ways, depending on the situation:įreestanding edges not attached to anything should be deletedĮdges that overlap other edges should be deleted You'll see red lines drawn that indicate where the shape is not watertight. Try using it with Monotone Mode (shortcut DM) to make the lines more clear. In FormIt, you can use the Display Watertight visual style (shortcut DW) to display watertight issues in the file. Tools like Extrude work best with solid geometryĪdvanced tools like Shell Solid only work with solid geometry

  • Non-solid objects are more prone to failure and more difficult to work with in Revit - so we generally recommend ensuring geometry is solid.
  • Other applications like Revit and 3D printer apps require solid geometry Solids best represent real-world 3D materials and assemblies and help organize the model In general, it is best to work with solid geometry in FormIt for a number of reasons: In some cases, even files of smaller size are more complex and may need to be split into smaller pieces. Rule of thumb: Anything larger than 100 MB, you should consider breaking up into mulitple models BEFORE importing into FormIt. I've attached a shot of my model in sketchup, from the unity editor, in-game, and a render I did in v-ray just for comparison.Įdit: The issue with geometry giving off a yellow hue seems to have been solved by updating to the latest version.Here are a few rules to remember when working with SketchUp data: Beware of Huge Files Also, baking light maps does not seem to produce any effect at all.

    sketchup models in unity

    I have been playing with some light parameters, but nothing seems to help. Also, my shadows all seem to be giving off a bright yellow hue.

    sketchup models in unity

    I'm thinking it is a modeling issue but I'm not sure. I used to play with Hammer/Source about a decade ago and I'm amazed at how far things have come and how user friendly this is.īut on to my issue: After importing my model, I've noticed that the shadows are not displaying properly. Importing the Sketchup model and materials into Unity was a breeze. I'm in the process of experimenting with Unity to see how easy it will be for me to create realtime walk-thrus/animation and possibly VR w/ the Vive later on down the road. I work in the architectural design industry and frequently use V-ray + Sketchup to create renderings. Please bear with me as I'm just now delving into Unity as of this morning.







    Sketchup models in unity